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Virtual Hub Featuring Interactive Spaces and Community Engagement

Author:
Yurii Brytov
Virtual Hub Featuring Interactive Spaces and Community Engagement

Project in-detail

Integrating a virtual butler within a dynamic digital landscape, the design facilitates community engagement while offering multifunctional spaces for commerce and cultural activities.
5 key facts about this project
01
Integrates a virtual butler to enhance user interaction within the Metaverse.
02
Features a City Square designed for both leisure activities and cultural performances.
03
Includes high-speed connection lines for efficient movement between zones.
04
Designed with dedicated areas for NFT galleries, promoting digital art exposure.
05
Incorporates a Virtual House Spawn Point as a transportation hub for exploration.

The design envisions a virtual ecosystem situated within the Metaverse, emphasizing distinct zones that encourage various interactions for users. It blends commercial, residential, and recreational areas, reflecting a careful consideration of user experience in a digital landscape. The overall concept focuses on functionality and ease of navigation, allowing users to explore and engage with the immersive environment effectively.

Virtual Mall

The Virtual Mall acts as a central hub for commerce, containing a range of virtual stores, a market, and entertainment options. This space promotes economic interactions through free trade areas and advertising stations for popular NFT projects. By organizing these components, the design aims to foster community engagement, making this digital marketplace an inviting environment for users.



Virtual House Spawn Point/Transport

Key to the plan is the Virtual House Spawn Point, crucial for transportation in the Metaverse. This element features a multi-capacity transport system that allows users to move efficiently throughout the virtual landscape. By ensuring smooth access, the design enhances the ease with which users can navigate the various areas, making exploration straightforward.



City Square

The City Square serves as a communal space that combines leisure with cultural aspects. This area is designed for hosting events, including musical and commercial performances, encouraging social interaction among users. Through this focus on public engagement, the City Square highlights the importance of community in the virtual world.



Connection Lines

An important feature of the design is the network of connection lines. These pathways enable fast movement between key locations, enhancing the overall experience for users. By allowing for quick transitions between different areas, the design contributes to a lively and engaging atmosphere in the virtual environment.



The project also includes Marvin, a virtual butler that enhances user interaction. Marvin assists users in navigating the Metaverse, providing support and guidance. This integration of AI not only enriches the experience but also makes the virtual environment more accessible and user-friendly.

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MICROHOME 10: Celebrating Small-Scale Living with €100,000 Prize Fund and Kingspan’s Innovation

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Competition organisers

The MICROHOME 10 competition invites participants to submit visionary designs for off-grid, modular microhomes that push the limits of sustainable, small-scale living. Organised by Buildner in partnership with Kingspan and Hapi Homes, this tenth edition sets the challenge of designing a dwelling for two people within a maximum floor area of 25 m², encouraging bold solutions adaptable to any urban or rural location. The competition continues Buildner’s mission to foster innovative approaches to compact, energy-efficient housing that can address pressing global challenges.

This year’s edition offers a generous total prize fund of €100,000, including the Kingspan Award for designs that integrate high-performance Kingspan products and the Hapi Homes Award for a project selected for real-world construction. In addition to cash prizes, the winners gain international exposure through Buildner’s media partnerships, publications, and a dedicated MICROHOME magazine, further amplifying their ideas to the wider architectural community.

Key dates for MICROHOME 10 include the closing date for registration on 25 September 2025, the submission deadline on 29 October 2025 (11:59 p.m. London time), and the announcement of winners on 9 December 2025. These milestones ensure participants have clear timelines to develop and present their concepts, with early registration discounts available to support students and emerging designers worldwide.

MICROHOME

Design a new small-scale home concept in the 10th edition of MICROHOME — 100,000 € prize + construction

100,000 € Prize Fund / Kingpsan Edition #10 ideas COMPETITION
Prize 100,000 € + Potential realisation
Eligibility Open to all
Final registration deadline 25 September 2025

Enter an open architecture
competition now

Buildner's Unbuilt Award 2025
Buildner's Unbuilt Award 2025
100,000€ Prize / 2025
Denver Affordable Housing Challenge
Denver Affordable Housing Challenge
Affordable Housing Series 19th Edition
The Architect's 
Chair
The Architect's Chair
Take a seat and make a statement! Edition #4
MICROHOME
MICROHOME
100,000 € Prize Fund / Kingpsan Edition #10
Kinderspace
Kinderspace
Architecture for Children’s Development #3
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