5 key facts about this project
The design explores the relationship between virtual reality and spatial perception. Set in an immersive digital environment, it integrates spaces based on the concepts of Real, Surreal, and Unreal. Each area has a specific purpose while allowing users to move through imaginative settings. The overall approach encourages interaction, creating a dynamic user experience that reflects the complexities of living in a digital age.
Entrance Area
The experience begins in the green entrance area, where users step into a surreal underwater world. This space features flying concrete blocks that serve as both structural elements and visual canvases. The design aims to envelop users in a warped reality, stimulating their curiosity and inviting them to explore this digitally crafted environment.
Lunar Meeting Space
As users progress, they arrive at a meeting space located within a crater on the lunar surface. This unique design not only accommodates practical needs but also evokes themes of exploration and discovery. The stark contrast between the vibrant underwater area and the austere lunar landscape enhances the experience, encouraging users to reflect on their journey through different realms.
Exhibition Area
The exhibition area functions as a space for avatars to gather, communicate, and display creative works. It highlights the importance of social interaction in the digital world, particularly through user-generated content and the growing NFT market. The design fosters these interactions, focusing on community while moving away from traditional physical needs such as sleeping or eating.
Garden of Reality
The garden represents the connection to the outer physical world, providing a counterbalance to the more abstract environments found within the design. A prominent feature is a blank wall bordered by flying concrete wall parts, which creates a visual transition that emphasizes the shift between physical and surreal experiences. This design element serves as a reminder of the differences between digital interactions and the tangible reality users navigate.