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Hologram Visualizer Accessed Through Projector Cube on a Floating Island

Author:
Dounia Hajji
Hologram Visualizer Accessed Through Projector Cube on a Floating Island

Project in-detail

A two-centimeter projector cube serves as an access key to a hologram-visualized floating island, enhancing user interaction in a versatile living space.
5 key facts about this project
01
A two-centimeter projector cube serves as the access key to the metaverse.
02
The house is located on a floating island, enhancing immersion.
03
Users can visualize their online environment as a hologram.
04
The interactive screen allows real-time customization of settings.
05
Movement between floors is facilitated by both an elevator and external stairs.

The metaverse house integrates physical and digital environments through a thoughtful design. At the heart of this concept is a two-centimeter projector cube, which acts as an access key to the online space. This device serves not only a practical function but also as an object that enhances the appearance of its surroundings. The design promotes user interaction, allowing for a blend of personal experience and connectivity between the two realms.

Access Mechanism

The projector cube enables users to see a hologram of their online house. It displays important information like in-game time and notifications. This feature enriches user engagement while emphasizing individual ownership in the virtual space. Furthermore, the cube can be set to respond only to a fingerprint, highlighting the need for security in a digital age.

Spatial Configuration

Users are greeted by a floating island when they enter the metaverse. This feature draws on familiar geographic shapes and enhances immersion in the user experience. On the ground floor, an open laboratory space features an interactive screen. Users can search for materials, examine three-dimensional holograms, and decide on potential purchases. The design includes a shelf that can be hidden, providing a tidy solution for organization while making the space adaptable.

Interactive Environment

On the first floor, the living room serves as a welcoming area for guests to log in. It offers views of the island's edge and allows hosts to customize the atmosphere through the interactive screen. They can choose options such as colored sea waves or sunset clouds. This flexibility enables users to create an environment that resonates with their preferences, enhancing their experience in the metaverse house.

User Accessibility

The design ensures ease of movement, with users able to reach the laboratory from the ground floor using either an elevator or external stairs. This attention to spatial flow reflects the project's commitment to functionality alongside exploration.

The metaverse house, marked by the projector cube, illustrates the relationship between physical and digital experiences. The combination of a floating island and customizable settings within the house contributes to an engaging environment. This design encourages active participation as users navigate and experience their surroundings in a new digital landscape.

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MICROHOME 10: Celebrating Small-Scale Living with €100,000 Prize Fund and Kingspan’s Innovation

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Competition organisers

The MICROHOME 10 competition invites participants to submit visionary designs for off-grid, modular microhomes that push the limits of sustainable, small-scale living. Organised by Buildner in partnership with Kingspan and Hapi Homes, this tenth edition sets the challenge of designing a dwelling for two people within a maximum floor area of 25 m², encouraging bold solutions adaptable to any urban or rural location. The competition continues Buildner’s mission to foster innovative approaches to compact, energy-efficient housing that can address pressing global challenges.

This year’s edition offers a generous total prize fund of €100,000, including the Kingspan Award for designs that integrate high-performance Kingspan products and the Hapi Homes Award for a project selected for real-world construction. In addition to cash prizes, the winners gain international exposure through Buildner’s media partnerships, publications, and a dedicated MICROHOME magazine, further amplifying their ideas to the wider architectural community.

Key dates for MICROHOME 10 include the closing date for registration on 25 September 2025, the submission deadline on 29 October 2025 (11:59 p.m. London time), and the announcement of winners on 9 December 2025. These milestones ensure participants have clear timelines to develop and present their concepts, with early registration discounts available to support students and emerging designers worldwide.

MICROHOME

Design a new small-scale home concept in the 10th edition of MICROHOME — 100,000 € prize + construction

100,000 € Prize Fund / Kingpsan Edition #10 ideas COMPETITION
Prize 100,000 € + Potential realisation
Eligibility Open to all
Final registration deadline 25 September 2025

Enter an open architecture
competition now

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