Battling a life-threatening illness is an incredibly difficult challenge, especially for children and their families. It’s an impossible situation to get through, and a family may not always be able to give all the support that’s needed, no matter how much they try. Doctors and specialists can offer support for a child’s physical health, but they need more than just that when struggling with an illness, and so does their family.
The Children's Hospice architecture competition is the second in a series that looks to create designs for a place that can give more support to children and their families facing terminal illnesses. The jury are looking for designs that offer respite, recuperation and receive support in whatever form they may need it while they are battling their illness.
The Children’s Hospice would act as a center where children can visit daily to get whatever help and support they need while they’re going through treatment. This competition is a chance for participants to explore how architecture can be used as a tool to help people and demonstrate how architecture can offer psychological relief to those who are suffering.
While this is an architecture ideas competition with an emphasis on creating more conceptual designs, the Children’s Hospice would still need to provide a few essential functions. It will need to have a common area with a gathering room, games room, small library, and chapel; a kitchen and dining room, as well as a private area that could function as a nurse’s room and therapy room for psychological support.
There is no defined location chosen for this competition, and participants are requested to select a theoretical site from their own home country.
Download the full competition brief for more information!
The competition is open to all. No professional qualification is required. Design proposals can be developed individually or by teams (4 team members maximum). Correspondence with organizers must be conducted in English; All information submitted by participants must be in English.